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Tales of the Valiant "ZOMBIES 001A"
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The battle had been fierce. The Cleric is down! The heal potions are gone. The last Zombie is bent over the Cleric gnawing on her arm. It is just you, a Rogue, and that "Crazy" Barbarian. You step left, duck, then come up behind the puss oozing, goey Zombie. You stab! You hit! The poison on your dagger has no affect! Just then, the Barbarian swings a mighty blow and hits the Zombie squarely in the chest. The Zombie flinches, quivers, then collapses. The barbarian, exhausted, releases his axe and allows it to rest inside the chest of the Zombie. You run over to the Cleric and quickly stabilize her. She will LIVE! You turn to tell the Barbarian, but you see him shaking in fear. The Zombie had gotten back up and is now holding the Barbarian's axe! How was the "Zombie" able to get back up after being "Killed" during the battle? |
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| 01. The Zombie cannot be killed. It is already dead. | Explorers Emporium Radio |
| 02. The Zombie has "Undead Nature". It does not require air, food, drink, or sleep. | |
| 03. Zombies have "Undead Fortitude". If damage reduces Zombie health to "0", it makes a "CON Save". If successful, it drops to 1 hp instead (unless it is radiant damage or a critical hit). | ![]() Explorers Emporium YouTube |
| 04. Zombies have "Undead Resilience". They are immune from poison damage, to exhaustion, and to the poisoned condition. |
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