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Tales of the Valiant ZOMBIES 001 (CORRECT!)

Tales of the Valiant "ZOMBIES 001B"

Fantastic!  The answer was 03. "Undead Fortitude".
Try the next question... Same paragraph.

The battle had been fierce.  The Cleric is down!  The heal potions are gone.  The last Zombie is bent over the Cleric gnawing on her arm.  It is just you, a Rogue, and that "Crazy" Barbarian.  You step left, duck, then come up behind the puss oozing, goey Zombie. You stab! You hit!  The poison on your dagger has no affect! Just then, the Barbarian swings a mighty blow and hits the Zombie squarely in the chest. The Zombie flinches, quivers, then collapses.  The barbarian, exhausted, releases his axe and allows it to rest inside the chest of the Zombie.  You run over to the Cleric and quickly stabilize her.  She will LIVE! You turn to tell the Barbarian, but you see him shaking in fear. The Zombie had gotten back up and is now holding the Barbarian's axe!

Why is it important to make sure the fallen Cleric can be saved and still alive?
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 01. The dreaded "Rotten Hold" of a Zombie gnawing on a dead character can infect a slain humanoid making his dead body rise as a Zombie 24 hours later.   

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 02. "Undead Nature" requires a fallen hero slain by a Zombie to eat, drink and sleep immediately after fighting.
 03. A fallen hero that is slain by a Zombie can release spores that will cause other characters to turm into Ghouls.


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 04. The "Slam" action by a Zombie causes a concussion which requires a fallen character to remain conscious or fall into a coma- until a physician can help them.
Undead Fortitude. If damage reduces the zombie to 0 HP, it must make a CON save with a DC equal to 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 HP instead.

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